diff --git a/README.md b/README.md
index 20bac2e..3222063 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,8 @@
# Engine.rs
+
+
+The Goal of this repo is to make a simple engine like program in Rust
+
+It is mainly for learning purposes and should be the base for a later, more fleshed out Engine made in Rust (with the possibility to create logic in Julia)
+
diff --git a/opengl_beginnings/.gitignore b/opengl_beginnings/.gitignore
new file mode 100644
index 0000000..ea8c4bf
--- /dev/null
+++ b/opengl_beginnings/.gitignore
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+/target
diff --git a/opengl_beginnings/.idea/.gitignore b/opengl_beginnings/.idea/.gitignore
new file mode 100644
index 0000000..13566b8
--- /dev/null
+++ b/opengl_beginnings/.idea/.gitignore
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+# Default ignored files
+/shelf/
+/workspace.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
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+/dataSources.local.xml
diff --git a/opengl_beginnings/.idea/dictionaries/project.xml b/opengl_beginnings/.idea/dictionaries/project.xml
new file mode 100644
index 0000000..b827e45
--- /dev/null
+++ b/opengl_beginnings/.idea/dictionaries/project.xml
@@ -0,0 +1,7 @@
+
+
+
+ nebulix
+
+
+
\ No newline at end of file
diff --git a/opengl_beginnings/.idea/modules.xml b/opengl_beginnings/.idea/modules.xml
new file mode 100644
index 0000000..1533a6c
--- /dev/null
+++ b/opengl_beginnings/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/opengl_beginnings/.idea/opengl_beginnings.iml b/opengl_beginnings/.idea/opengl_beginnings.iml
new file mode 100644
index 0000000..cf84ae4
--- /dev/null
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+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/opengl_beginnings/.idea/vcs.xml b/opengl_beginnings/.idea/vcs.xml
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+
+
+
+
+
+
\ No newline at end of file
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diff --git a/opengl_beginnings/Cargo.toml b/opengl_beginnings/Cargo.toml
new file mode 100644
index 0000000..9d1de7c
--- /dev/null
+++ b/opengl_beginnings/Cargo.toml
@@ -0,0 +1,12 @@
+[package]
+name = "opengl_beginnings"
+version = "0.1.0"
+edition = "2024"
+
+[dependencies]
+glutin = "0.32.3"
+glutin-winit = "0.5.0"
+raw-window-handle = "0.6.2"
+winit = {version = "0.30.11", features = ["rwh_06"]}
+glow = "0.16.0"
+nalgebra = "0.33.2"
\ No newline at end of file
diff --git a/opengl_beginnings/src/camera.rs b/opengl_beginnings/src/camera.rs
new file mode 100644
index 0000000..2c1468d
--- /dev/null
+++ b/opengl_beginnings/src/camera.rs
@@ -0,0 +1,2 @@
+pub mod perspective_camera;
+
diff --git a/opengl_beginnings/src/camera/perspective_camera.rs b/opengl_beginnings/src/camera/perspective_camera.rs
new file mode 100644
index 0000000..1908e19
--- /dev/null
+++ b/opengl_beginnings/src/camera/perspective_camera.rs
@@ -0,0 +1,90 @@
+use nalgebra::{Matrix3, Matrix4, Point3, Vector2, Vector3};
+use winit::dpi::LogicalSize;
+
+pub struct PerspectiveCamera {
+ position: Vector3,
+ world_up: Vector3,
+ yaw: f32,
+ pitch: f32,
+ front: Vector3,
+ intrinsic_coordinates: Matrix3, // right (x) | up (y) | front (z)
+ aspect_ratio: Option,
+
+ pub fov: f32,
+ pub movement_speed: f32, // In general, all the movement stuff should be moved to a "GameObject" that has the camera as a component, as well a movement script. However, for this I would need to build an entire Entity Component System, so thats for way farther into the future
+}
+
+impl PerspectiveCamera {
+ pub fn new(position: Vector3, yaw: Option, pitch: Option, fov: Option, movement_speed: Option) -> PerspectiveCamera {
+ let yaw = yaw.unwrap_or(-90.0);
+ let pitch = pitch.unwrap_or(0.0);
+ let world_up = Vector3::y_axis().into_inner();
+
+ let front = Vector3::new(
+ yaw.to_radians().cos() * pitch.to_radians().cos(),
+ pitch.to_radians().sin(),
+ yaw.to_radians().sin() * pitch.to_radians().cos(),
+ ).normalize();
+ let right = Vector3::cross(&front, &world_up).normalize();
+ let up = Vector3::cross(&right, &front).normalize();
+
+ let coordinates = Matrix3::new(
+ front.x, right.x, up.x,
+ front.y, right.y, up.y,
+ front.z, right.z, up.z);
+
+ Self {
+ yaw,
+ pitch,
+ world_up,
+ front,
+ position,
+ intrinsic_coordinates: coordinates,
+ fov: fov.unwrap_or(45.0),
+ movement_speed: movement_speed.unwrap_or(2.5),
+ aspect_ratio: None,
+ }
+ }
+
+ pub fn view_matrix(&self) -> Matrix4 {
+ Matrix4::look_at_rh(&Point3::from(self.position), &Point3::from(self.position + self.front), &self.world_up)
+ }
+
+ pub fn projection_matrix(&self) -> Matrix4 {
+ Matrix4::new_perspective(self.aspect_ratio.unwrap(), self.fov, 0.1, 100.0) // TODO: make clipping plane configureable. probably through public property
+ }
+
+ pub fn update_aspect(&mut self, logical_size: &LogicalSize) {
+ self.aspect_ratio = Some(logical_size.width as f32 / logical_size.height as f32);
+ }
+
+ pub fn process_movement(&mut self, delta_time: f32, movement_direction: Vector3) {
+ let velocity = self.movement_speed * delta_time; // velocity not really the right term, but oh well
+ self.position += self.intrinsic_coordinates * (movement_direction * velocity);
+ }
+ pub fn process_mouse(&mut self, offset: Vector2) {
+ self.yaw += offset.x;
+ self.pitch += offset.y;
+
+ if self.pitch > 89.0 {self.pitch = 89.0;}
+ if self.pitch < -89.0 {self.pitch = -89.0;}
+
+ self.update_camera_vectors();
+ }
+
+ fn update_camera_vectors(&mut self) {
+ let front = Vector3::new(
+ self.yaw.to_radians().cos() * self.pitch.to_radians().cos(),
+ self.pitch.to_radians().sin(),
+ self.yaw.to_radians().sin() * self.pitch.to_radians().cos(),
+ ).normalize();
+ let right = Vector3::cross(&front, &self.world_up).normalize();
+ let up = Vector3::cross(&right, &front).normalize();
+
+ self.front = front;
+ self.intrinsic_coordinates = Matrix3::new(
+ right.x, up.x, front.x,
+ right.y, up.y, front.y,
+ right.z, up.z, front.z);
+ }
+}
\ No newline at end of file
diff --git a/opengl_beginnings/src/engine.rs b/opengl_beginnings/src/engine.rs
new file mode 100644
index 0000000..7fc22f7
--- /dev/null
+++ b/opengl_beginnings/src/engine.rs
@@ -0,0 +1,5 @@
+pub mod nebulix;
+pub mod time;
+pub mod input;
+mod shader;
+mod mesh;
diff --git a/opengl_beginnings/src/engine/input.rs b/opengl_beginnings/src/engine/input.rs
new file mode 100644
index 0000000..5697c7f
--- /dev/null
+++ b/opengl_beginnings/src/engine/input.rs
@@ -0,0 +1,96 @@
+use nalgebra::Vector2;
+use std::collections::HashSet;
+use winit::dpi::LogicalPosition;
+use winit::keyboard::{NamedKey, SmolStr};
+
+enum Keys {
+ /// Shift, Control, etc.
+ SpecialKey(NamedKey),
+ /// A, B, 1, 2, etc. case-insensitive. If case is required, also sheck for special key "Shift"
+ StandardKey(SmolStr)
+}
+
+pub struct Input {
+ previous_mouse_position: Option>,
+ current_mouse_position: Option>,
+ mouse_offset: Vector2,
+ mouse_left_screen: bool,
+ pressed_keys: HashSet,
+ pressed_special_keys: HashSet,
+
+ pub mouse_sensitivity: f32,
+}
+
+impl Input {
+ /// param ```mouse_sensitivity``` Defaults to 0.1
+ pub fn new(mouse_sensitivity: Option) -> Self {
+ Self {
+ previous_mouse_position: None,
+ current_mouse_position: None,
+ mouse_offset: Vector2::zeros(),
+ mouse_left_screen: false,
+ pressed_keys: HashSet::new(),
+ pressed_special_keys: HashSet::new(),
+
+ mouse_sensitivity: mouse_sensitivity.unwrap_or(0.1),
+ }
+ }
+
+ pub fn get_mouse_offset(&self) -> Vector2 {
+ self.mouse_offset
+ }
+
+ /// Case insensitive
+ pub fn is_key_pressed(&self, key: &str) -> bool {
+ self.pressed_keys.contains(&key.to_uppercase())
+ }
+
+ pub fn is_special_key_pressed(&self, key: NamedKey) -> bool {
+ self.pressed_special_keys.contains(&key)
+ }
+
+ pub(crate) fn mouse_moved(&mut self, mouse_position: LogicalPosition) {
+ if self.mouse_left_screen {
+ self.previous_mouse_position = Some(mouse_position);
+ }
+ else {
+ self.previous_mouse_position = match self.current_mouse_position {
+ None => None,
+ Some(mp) => Some(mp)
+ };
+ }
+
+ self.current_mouse_position = Some(mouse_position);
+ self.calculate_mouse_offset();
+ }
+
+ pub(crate) fn mouse_left_screen(&mut self) {
+ self.mouse_left_screen = true;
+ }
+
+ pub(crate) fn special_key_pressed(&mut self, key: NamedKey) {
+ self.pressed_special_keys.insert(key);
+ }
+ pub(crate) fn special_key_released(&mut self, key: NamedKey) {
+ self.pressed_special_keys.remove(&key);
+ }
+
+ pub(crate) fn key_pressed(&mut self, key: SmolStr) {
+ self.pressed_keys.insert(key.to_uppercase());
+ }
+ pub(crate) fn key_released(&mut self, key: SmolStr) {
+ self.pressed_keys.remove(&key.to_uppercase());
+ }
+
+ fn calculate_mouse_offset(&mut self) {
+ match self.previous_mouse_position {
+ None => {}
+ Some(prev_pos) => { // previous can only have a value if current also has one. so we only need to match previous
+ self.mouse_offset = Vector2::new((self.current_mouse_position.unwrap().x - prev_pos.x),
+ (self.current_mouse_position.unwrap().y - prev_pos.y)) * self.mouse_sensitivity;
+ }
+ }
+ }
+
+
+}
\ No newline at end of file
diff --git a/opengl_beginnings/src/engine/mesh.rs b/opengl_beginnings/src/engine/mesh.rs
new file mode 100644
index 0000000..39fdb54
--- /dev/null
+++ b/opengl_beginnings/src/engine/mesh.rs
@@ -0,0 +1,98 @@
+use glow::{Context, HasContext, NativeBuffer, NativeVertexArray};
+use nalgebra::Vector3;
+
+// TODO: create a "MeshRenderer" which contains a mesh and a shader
+// the MeshRenderer uses the mesh of this file as the data for rendering and ensures the shader is enabled so it is rendered correctly
+// Down the line the MeshRenderer should have a material. The material then holds the data that is needed by the shader (so the actual texture or data for variables inside the shader)
+// End Goal: Shader belongs to Material; Material belongs to MeshRenderer; Mesh belongs to MeshRenderer; MeshRenderer renders the mesh using the shader and data provided by the material
+
+struct Mesh {
+ vertices: Vec>,
+ normals: Vec>,
+ indices: Vec,
+ // TODO: implement optional uv coordinates, which are added to the mesh data in the function "generate" if they are actually set
+
+ vao: Option,
+ vbo: Option,
+ ebo: Option,
+ regenerate: bool // TODO: Set to "true" everytime vertices or indices are changed
+}
+
+impl Mesh {
+ pub fn new(vertices: Vec>, indices: Vec) -> Self {
+ let num_vertices = vertices.len();
+ Self {
+ vertices,
+ indices,
+ normals: Vec::with_capacity(num_vertices),
+ vao: None,
+ vbo: None,
+ ebo: None,
+ regenerate: true
+ }
+ }
+
+ pub(crate) fn render(&mut self, gl: &Context) {
+ if self.regenerate {
+ self.generate(gl)
+ }
+
+ unsafe {
+ gl.bind_vertex_array(self.vao);
+ gl.draw_elements(glow::TRIANGLES, self.indices.len() as i32, glow::UNSIGNED_INT, 0);
+ }
+ }
+
+ fn generate(&mut self, gl: &Context) {
+ self.regenerate = false;
+
+ unsafe {
+ match self.vao {
+ None => {self.vao = Some(gl.create_vertex_array().unwrap())}
+ _ => {}
+ }
+ match self.vbo {
+ None => {self.vbo = Some(gl.create_buffer().unwrap())}
+ _ => {}
+ }
+ match self.ebo {
+ None => {self.ebo = Some(gl.create_buffer().unwrap())}
+ _ => {}
+ }
+
+ gl.bind_vertex_array(self.vao);
+
+ let mut mesh_data: Vec = Vec::with_capacity(self.vertices.len() * 3 + self.normals.len() * 3);
+
+ for i in 0..self.vertices.len() {
+ mesh_data.push(self.vertices[i].x);
+ mesh_data.push(self.vertices[i].y);
+ mesh_data.push(self.vertices[i].z);
+
+ mesh_data.push(self.normals[i].x);
+ mesh_data.push(self.normals[i].y);
+ mesh_data.push(self.normals[i].z);
+ }
+
+ Self::fill_buffer(mesh_data.as_ptr() as *const u8, mesh_data.len(), self.vbo, gl);
+ Self::fill_buffer(self.indices.as_ptr() as *const u8, self.indices.len(), self.ebo, gl);
+
+ // vertices
+ gl.enable_vertex_attrib_array(0);
+ gl.vertex_attrib_pointer_f32(0, 3, glow::FLOAT, false, 6 * size_of::() as i32, 0); // stride is (6 * size_of::) because 3 for vertices and 3 for normals
+
+ // normals
+ gl.enable_vertex_attrib_array(1);
+ gl.vertex_attrib_pointer_f32(0, 3, glow::FLOAT, false, 6 * size_of::() as i32, 0); // stride is (6 * size_of::) because 3 for vertices and 3 for normals
+ }
+ }
+
+ unsafe fn fill_buffer(data: *const u8, num_elements: usize, dst_buffer: Option, gl: &Context) {
+ unsafe {
+ let mesh_data_u8: &[u8] = std::slice::from_raw_parts(data, num_elements * size_of::());
+
+ gl.bind_buffer(glow::ARRAY_BUFFER, dst_buffer);
+ gl.buffer_data_u8_slice(glow::ARRAY_BUFFER, mesh_data_u8, glow::STATIC_DRAW);
+ }
+ }
+}
\ No newline at end of file
diff --git a/opengl_beginnings/src/engine/nebulix.rs b/opengl_beginnings/src/engine/nebulix.rs
new file mode 100644
index 0000000..f6cd092
--- /dev/null
+++ b/opengl_beginnings/src/engine/nebulix.rs
@@ -0,0 +1,208 @@
+use crate::camera::perspective_camera::PerspectiveCamera;
+use crate::engine::input::Input;
+use crate::engine::time::Time;
+use crate::Extension;
+use glow::{Context, HasContext};
+use glutin::config::{ConfigTemplateBuilder, GlConfig};
+use glutin::context::{ContextApi, ContextAttributesBuilder, NotCurrentContext, NotCurrentGlContext, PossiblyCurrentContext};
+use glutin::display::{GetGlDisplay, GlDisplay};
+use glutin::prelude::GlSurface;
+use glutin::surface::{Surface, SwapInterval, WindowSurface};
+use glutin_winit::{DisplayBuilder, GlWindow};
+use nalgebra::{Matrix4, Vector3};
+use raw_window_handle::HasWindowHandle;
+use std::num::NonZeroU32;
+use winit::application::ApplicationHandler;
+use winit::dpi::LogicalSize;
+use winit::event::{ElementState, WindowEvent};
+use winit::event_loop::ActiveEventLoop;
+use winit::keyboard::{Key, NamedKey};
+use winit::window::{Window, WindowId};
+
+pub struct Nebulix {
+ window: Option,
+ gl: Option,
+ gl_context: Option,
+ gl_surface: Option>,
+ camera: PerspectiveCamera,
+ time: Option