Files
Engine.rs/opengl_beginnings/resources/shaders/sphere.frag

12 lines
178 B
GLSL

#version 330 core
//in vec3 fragPos;
//in vec3 fragNormal;
out vec4 FragColor;
void main()
{
// FragColor = vec4(fragPos, 1.0);
FragColor = vec4(1.0, 1.0, 1.0 , 1.0);
}