diff --git a/src/Engine/Engine.vcxproj b/src/Engine/Engine.vcxproj
index 5f15786..139897c 100644
--- a/src/Engine/Engine.vcxproj
+++ b/src/Engine/Engine.vcxproj
@@ -153,6 +153,7 @@
+
diff --git a/src/Engine/Engine.vcxproj.filters b/src/Engine/Engine.vcxproj.filters
index dda6039..96dc523 100644
--- a/src/Engine/Engine.vcxproj.filters
+++ b/src/Engine/Engine.vcxproj.filters
@@ -41,6 +41,9 @@
Header Files
+
+ Header Files
+
diff --git a/src/Engine/main.cpp b/src/Engine/main.cpp
index 69f6161..4b5d823 100644
--- a/src/Engine/main.cpp
+++ b/src/Engine/main.cpp
@@ -6,7 +6,7 @@
#include "shaders/Shader.h"
-// Continue: https://learnopengl.com/Getting-started/Shaders
+// Continue: https://learnopengl.com/Getting-started/Textures
// Chapter: Not yet started
//
@@ -74,6 +74,8 @@ int main()
1, 2, 3
};
+ // VBO == all verticies; EBO == connection of vertices (faces) and is optional although it is a bit more efficient than using VBOs;
+ // VAO == collection of VBOs/EBOs used for rendering
GLuint vertexBufferObject, elementBufferObject, vertexArrayObject;
glGenVertexArrays(1, &vertexArrayObject);
glGenBuffers(1, &vertexBufferObject);
diff --git a/src/Engine/mesh/mesh.h b/src/Engine/mesh/mesh.h
new file mode 100644
index 0000000..a11b15b
--- /dev/null
+++ b/src/Engine/mesh/mesh.h
@@ -0,0 +1,21 @@
+#pragma once
+#include
+#include "../shaders/Shader.h"
+
+namespace Nebulix {
+ class Mesh
+ {
+ public:
+ ///
+ /// Creates a new mesh using the default shader
+ ///
+ /// The list of vertices of this mesh
+ /// A list of faces, where each face contains the 3 indices of the given vertices used for constructing a triangle
+ Mesh(const std::vector &vertices, const std::vector &faces);
+ Mesh(const std::vector &vertices, const std::vector &faces, Shader shader);
+ ~Mesh();
+
+ private:
+
+ };
+}