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Daniel
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Engine_silk.NET
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slight code improvements. Still didn't fix cube sphere shading
#18
:
Commit
36ae444574
pushed by
Daniel
main
2024-03-04 21:34:17 +01:00
22s
Added IcoSphere for testing. Replaced Vector3D<T> with Vector3 since it is more performant
#17
:
Commit
3912f2bd9a
pushed by
Daniel
main
2024-02-04 22:54:31 +01:00
22s
slightly improved sphere generation
#16
:
Commit
0b0d2360d6
pushed by
Daniel
main
2024-02-01 20:07:35 +01:00
24s
Made normal calculations to work and added diffuse lighting (TODO: get rid of seams)
#15
:
Commit
5de28c7d7c
pushed by
Daniel
main
2024-01-23 12:23:53 +01:00
51s
made name more descriptive
#14
:
Commit
8f1fadd473
pushed by
Daniel
main
2024-01-08 13:00:39 +01:00
18s
Improved quality of mapping points from cube to sphere
#13
:
Commit
ea60034a00
pushed by
Daniel
main
2024-01-07 22:05:15 +01:00
19s
fix #4 Sphere can be rendered with normals now. Calculation fo normals is however not working
#12
:
Commit
551ae51b45
pushed by
Daniel
main
2024-01-04 21:20:24 +01:00
17s
Mesh can now be rendered and therefore also the sphere
#11
:
Commit
d5f3a34a59
pushed by
Daniel
main
2024-01-03 21:48:06 +01:00
17s
another try at fixing the mesh class (maybe mesh class is not the problem after all?)
#10
:
Commit
cc3493627d
pushed by
Daniel
main
2024-01-03 00:23:25 +01:00
21s
Fixed sonar qube errors
#9
:
Commit
049d8cff7e
pushed by
Daniel
main
2024-01-02 16:18:07 +01:00
21s
Tried rendering the sphere without success
#8
:
Commit
cf14c9a79e
pushed by
Daniel
main
2024-01-02 16:10:18 +01:00
29s
added fixes for problems detected by sonarqube
#3
:
Commit
eff34ff950
pushed by
Daniel
main
2023-11-13 11:46:57 +01:00
24s
updated cicd
#2
:
Commit
5872f482fb
pushed by
Daniel
main
2023-09-28 14:15:39 +02:00
18s
added workflow
#1
:
Commit
c9c0c7e6a6
pushed by
Daniel
main
2023-09-28 14:09:11 +02:00
34s