diff --git a/Nebulix/Rendering/Shaders/ShaderCompileException.cs b/Nebulix/Rendering/Shaders/ShaderCompileException.cs
index 028014c..6c2fc6b 100644
--- a/Nebulix/Rendering/Shaders/ShaderCompileException.cs
+++ b/Nebulix/Rendering/Shaders/ShaderCompileException.cs
@@ -8,7 +8,6 @@ using System.Threading.Tasks;
namespace Nebulix.Rendering;
-[Serializable]
public class ShaderCompileException : Exception
{
protected ShaderType ShaderType;
diff --git a/Nebulix/Rendering/Shaders/ShaderLinkException.cs b/Nebulix/Rendering/Shaders/ShaderLinkException.cs
index a919ddb..be1e11d 100644
--- a/Nebulix/Rendering/Shaders/ShaderLinkException.cs
+++ b/Nebulix/Rendering/Shaders/ShaderLinkException.cs
@@ -7,7 +7,6 @@ using System.Threading.Tasks;
namespace Nebulix.Rendering;
-[Serializable]
public class ShaderLinkException : Exception
{
public ShaderLinkException() : base("Error occured while trying to link a shader.") { }
diff --git a/src/Camera/Camera.cs b/src/Camera/Camera.cs
index 2446dfa..18a90f0 100644
--- a/src/Camera/Camera.cs
+++ b/src/Camera/Camera.cs
@@ -30,7 +30,7 @@ public class Camera
///
/// Controlls how fast the camera moves if a key is pressed
///
- public float MovementSpeed { get; set; } = 2.5f;
+ public float MovementSpeed { get; set; }
public float Fov { get; set; }
public Camera(Vector3D position, float yaw = -90.0f, float pitch = 0, float movementSpeed = 2.5f, float fov = 45.0f)