Commit Graph

  • 36ae444574 slight code improvements. Still didn't fix cube sphere shading main Daniel 2024-03-04 21:33:46 +0100
  • 3912f2bd9a Added IcoSphere for testing. Replaced Vector3D<T> with Vector3 since it is more performant Daniel 2024-02-04 22:53:58 +0100
  • 0b0d2360d6 slightly improved sphere generation Daniel 2024-02-01 20:06:53 +0100
  • 5de28c7d7c Made normal calculations to work and added diffuse lighting (TODO: get rid of seams) Daniel 2024-01-23 12:22:37 +0100
  • 8f1fadd473 made name more descriptive Daniel 2024-01-08 13:00:09 +0100
  • ea60034a00 Improved quality of mapping points from cube to sphere Daniel 2024-01-07 22:04:39 +0100
  • 551ae51b45 fix #4 Sphere can be rendered with normals now. Calculation fo normals is however not working Daniel 2024-01-04 21:19:55 +0100
  • d5f3a34a59 Mesh can now be rendered and therefore also the sphere Daniel 2024-01-03 21:47:37 +0100
  • cc3493627d another try at fixing the mesh class (maybe mesh class is not the problem after all?) Daniel 2024-01-03 00:22:58 +0100
  • 049d8cff7e Fixed sonar qube errors Daniel 2024-01-02 16:17:39 +0100
  • cf14c9a79e Tried rendering the sphere without success Daniel 2024-01-02 16:02:24 +0100
  • 8470304859 Updated Sphere generation Daniel 2024-01-02 14:17:50 +0100
  • cf6fb35eb2 updated mesh to also pass normals to shader Daniel 2023-12-23 11:26:59 +0100
  • 3c598d57f3 Updated structure and took first steps for a better architecture Daniel 2023-12-22 20:18:47 +0100
  • 4b681e8a94 failed trying to procedurally generate a cube sphere Daniel 2023-12-22 15:14:26 +0100
  • eff34ff950 added fixes for problems detected by sonarqube Daniel 2023-11-13 11:46:24 +0100
  • 5872f482fb updated cicd Daniel 2023-09-28 14:15:13 +0200
  • c9c0c7e6a6 added workflow Daniel 2023-09-28 14:08:28 +0200
  • 8ce55e986d initial commit to new instance Daniel 2023-09-28 13:40:20 +0200