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36ae444574
slight code improvements. Still didn't fix cube sphere shading
main
Daniel
2024-03-04 21:33:46 +01:00
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3912f2bd9a
Added IcoSphere for testing. Replaced Vector3D<T> with Vector3 since it is more performant
Daniel
2024-02-04 22:53:58 +01:00
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0b0d2360d6
slightly improved sphere generation
Daniel
2024-02-01 20:06:53 +01:00
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5de28c7d7c
Made normal calculations to work and added diffuse lighting (TODO: get rid of seams)
Daniel
2024-01-23 12:22:37 +01:00
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8f1fadd473
made name more descriptive
Daniel
2024-01-08 13:00:09 +01:00
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ea60034a00
Improved quality of mapping points from cube to sphere
Daniel
2024-01-07 22:04:39 +01:00
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551ae51b45
fix #4 Sphere can be rendered with normals now. Calculation fo normals is however not working
Daniel
2024-01-04 21:19:55 +01:00
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d5f3a34a59
Mesh can now be rendered and therefore also the sphere
Daniel
2024-01-03 21:47:37 +01:00
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cc3493627d
another try at fixing the mesh class (maybe mesh class is not the problem after all?)
Daniel
2024-01-03 00:22:58 +01:00
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049d8cff7e
Fixed sonar qube errors
Daniel
2024-01-02 16:17:39 +01:00
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cf14c9a79e
Tried rendering the sphere without success
Daniel
2024-01-02 16:02:24 +01:00
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8470304859
Updated Sphere generation
Daniel
2024-01-02 14:17:50 +01:00
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cf6fb35eb2
updated mesh to also pass normals to shader
Daniel
2023-12-23 11:26:59 +01:00
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3c598d57f3
Updated structure and took first steps for a better architecture
Daniel
2023-12-22 20:18:47 +01:00
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4b681e8a94
failed trying to procedurally generate a cube sphere
Daniel
2023-12-22 15:14:26 +01:00
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eff34ff950
added fixes for problems detected by sonarqube
Daniel
2023-11-13 11:46:24 +01:00
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5872f482fb
updated cicd
Daniel
2023-09-28 14:15:13 +02:00
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c9c0c7e6a6
added workflow
Daniel
2023-09-28 14:08:28 +02:00
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8ce55e986d
initial commit to new instance
Daniel
2023-09-28 13:40:20 +02:00