using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nebulix.Rendering; [Serializable] public class ShaderLinkException : Exception { public ShaderLinkException() : base("Error occured while trying to link a shader.") { } public ShaderLinkException(string message) : base(message) { } public ShaderLinkException(string message, Exception inner) : base(message, inner) { } protected ShaderLinkException( System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) : base(info, context) { } }