#version 330 core out vec4 colour; in vec2 TexCoords; in vec3 FragPos; in vec3 Normal; uniform sampler2D tex; void main() { //vec3 col = vec3(1.0, 0.5, 0.2) * FragPos; //colour = vec4(texture(tex, TexCoords).rgb, 1.0); colour = texture(tex, TexCoords); }