Engine_silk.NET/Nebulix/Rendering
Daniel 5de28c7d7c
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Made normal calculations to work and added diffuse lighting (TODO: get rid of seams)
2024-01-23 12:22:37 +01:00
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Shaders fix #4 Sphere can be rendered with normals now. Calculation fo normals is however not working 2024-01-04 21:19:55 +01:00
Material.cs Updated structure and took first steps for a better architecture 2023-12-22 20:18:47 +01:00
Mesh.cs Made normal calculations to work and added diffuse lighting (TODO: get rid of seams) 2024-01-23 12:22:37 +01:00