Add support for textures #2
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
It should be possible to render a mesh with a texture applied
This means that there should be a texture object that holds the texture. I should be able to specify UV coordinates on the mesh that get sent to the shader.
It should however still be possible to render a mesh without a texture by just not supplying UV coordinates