fixed error where I accidentally used the diffusemap as a specular map
This commit is contained in:
		@ -254,7 +254,7 @@ int main()
 | 
			
		||||
		//lighting->SetFloat("spotLight.quadratic", 0.032f);
 | 
			
		||||
 | 
			
		||||
		diffuseMap.BindTexture();
 | 
			
		||||
		diffuseMap.BindTexture(GL_TEXTURE1);
 | 
			
		||||
		specularMap.BindTexture(GL_TEXTURE1);
 | 
			
		||||
 | 
			
		||||
		for (size_t i = 0; i < allObjects.size(); i++)
 | 
			
		||||
		{
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user