a375b459c3
fixed seg fault error; still nothing rendes though
daniel2025-12-29 18:24:11 +01:00
73cbac0f66
made some adaptations and fixed some bugs
daniel2025-12-29 14:36:19 +01:00
36a88b280c
Fixed ECS so now components can actually be added and removed accordingly (still nothing renders though)
daniel2025-12-29 11:42:02 +01:00
4e6fd1f52f
fixed scene management; but now I need to improve component management (see todo in Program.cs
daniel2025-12-21 12:02:45 +01:00
ad5d46ff0e
fixed shader creation and made plan for fixing switching scenes
daniel2025-12-20 12:29:14 +01:00
bde20fbf01
improved architecture; made first steps to compiling shaders on engine startup and not JIT
Daniel2025-12-14 12:28:45 +01:00
739d2e8daf
prepared pipeline for enable the rendering of meshes
Daniel2025-12-06 19:48:52 +01:00
70769336b5
added code to generate a mesh to render; rendering not yet fully implemented
Daniel2025-11-21 22:09:18 +01:00
f2af90bcb0
ensured only one component per type can be present on a single entity
Daniel2025-11-08 14:33:01 +01:00
2f07a00173
improved ECS and added new render component
Daniel2025-11-08 11:33:07 +01:00
24cf84491f
finalised crude ECS. Should now be able to create custom logic that gets executed each frame without touching the Engine project
Daniel2025-09-08 20:46:59 +02:00
97207ab2a3
continued implementing ECS
Daniel2025-09-08 19:36:15 +02:00
161a166141
continuation of implementing ECS
Daniel2025-09-07 09:54:18 +02:00
94ca0f046a
fixed bug and "started" ECS
Daniel2025-09-06 11:31:10 +02:00
c8d588aeff
added ability to render a mesh
Daniel2025-09-01 20:26:10 +02:00
71430c7793
added shader, finished perspective camera and enabled keyboard support in the input class
Daniel2025-08-31 13:31:05 +02:00
54411da2f3
added input system and perspective camera
Daniel2025-08-30 12:05:05 +02:00