Engine_silk.NET/Nebulix/Rendering
Daniel 3912f2bd9a
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Added IcoSphere for testing. Replaced Vector3D<T> with Vector3 since it is more performant
2024-02-04 22:53:58 +01:00
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Shaders Added IcoSphere for testing. Replaced Vector3D<T> with Vector3 since it is more performant 2024-02-04 22:53:58 +01:00
Material.cs Updated structure and took first steps for a better architecture 2023-12-22 20:18:47 +01:00
Mesh.cs Added IcoSphere for testing. Replaced Vector3D<T> with Vector3 since it is more performant 2024-02-04 22:53:58 +01:00