17 lines
287 B
GLSL
17 lines
287 B
GLSL
#version 330 core
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out vec4 colour;
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in vec2 TexCoords;
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in vec3 FragPos;
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in vec3 Normal;
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uniform sampler2D tex;
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void main()
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{
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//vec3 col = vec3(1.0, 0.5, 0.2) * FragPos;
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//colour = vec4(texture(tex, TexCoords).rgb, 1.0);
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colour = texture(tex, TexCoords);
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} |