Engine_silk.NET/src/shader.frag

17 lines
287 B
GLSL

#version 330 core
out vec4 colour;
in vec2 TexCoords;
in vec3 FragPos;
in vec3 Normal;
uniform sampler2D tex;
void main()
{
//vec3 col = vec3(1.0, 0.5, 0.2) * FragPos;
//colour = vec4(texture(tex, TexCoords).rgb, 1.0);
colour = texture(tex, TexCoords);
}