Engine_silk.NET/Nebulix/Rendering
Daniel cf6fb35eb2
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updated mesh to also pass normals to shader
2023-12-23 11:26:59 +01:00
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Shaders Updated structure and took first steps for a better architecture 2023-12-22 20:18:47 +01:00
Material.cs Updated structure and took first steps for a better architecture 2023-12-22 20:18:47 +01:00
Mesh.cs updated mesh to also pass normals to shader 2023-12-23 11:26:59 +01:00