Logo
Explore Help
Register Sign In
Daniel/EngineSharp
1
0
Fork 0
You've already forked EngineSharp
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
12 Commits 1 Branch 0 Tags
main
Commit Graph

12 Commits

This Branch
This Branch
All Branches
Author SHA1 Message Date
Daniel
70769336b5 added code to generate a mesh to render; rendering not yet fully implemented 2025-11-21 22:09:18 +01:00
Daniel
f2af90bcb0 ensured only one component per type can be present on a single entity 2025-11-08 14:33:01 +01:00
Daniel
2f07a00173 improved ECS and added new render component 2025-11-08 11:33:07 +01:00
Daniel
24cf84491f finalised crude ECS. Should now be able to create custom logic that gets executed each frame without touching the Engine project 2025-09-08 20:46:59 +02:00
Daniel
97207ab2a3 continued implementing ECS 2025-09-08 19:36:15 +02:00
Daniel
161a166141 continuation of implementing ECS 2025-09-07 09:54:18 +02:00
Daniel
94ca0f046a fixed bug and "started" ECS 2025-09-06 11:31:10 +02:00
Daniel
c8d588aeff added ability to render a mesh 2025-09-01 20:26:10 +02:00
Daniel
71430c7793 added shader, finished perspective camera and enabled keyboard support in the input class 2025-08-31 13:31:05 +02:00
Daniel
54411da2f3 added input system and perspective camera 2025-08-30 12:05:05 +02:00
Daniel
318091c337 added groundwork 2025-08-29 22:42:27 +02:00
Daniel
e88fda41b2 Initial commit 2025-08-29 21:19:48 +02:00
Powered by Gitea Version: 1.24.1 Page: 40ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API