|
|
c9e5d458fd
|
first steps toward manipulating planet vertices
|
2026-01-06 11:32:51 +01:00 |
|
|
|
9242fe5b4c
|
fixed error on windows machines; removed some unsafe code; did a little cleanup
|
2026-01-06 10:50:24 +01:00 |
|
|
|
9365e82cbf
|
layed groundwork for executing compute shaders
|
2026-01-03 22:42:44 +01:00 |
|
|
|
e94d544043
|
small improvements and test code for manipulating vertices
|
2026-01-03 19:35:33 +01:00 |
|
|
|
e91bf12a3d
|
improved mouse behaviour if it leaves the window
|
2026-01-03 19:15:02 +01:00 |
|
|
|
2557f4d6a0
|
added crude camera movement controls
|
2025-12-30 15:22:15 +01:00 |
|
|
|
9efda11755
|
finally something gets rendered
|
2025-12-30 13:43:09 +01:00 |
|
|
|
a375b459c3
|
fixed seg fault error; still nothing rendes though
|
2025-12-29 18:24:11 +01:00 |
|
|
|
73cbac0f66
|
made some adaptations and fixed some bugs
|
2025-12-29 14:36:19 +01:00 |
|
|
|
36a88b280c
|
Fixed ECS so now components can actually be added and removed accordingly (still nothing renders though)
|
2025-12-29 11:42:02 +01:00 |
|
|
|
4e6fd1f52f
|
fixed scene management; but now I need to improve component management (see todo in Program.cs
|
2025-12-21 12:02:45 +01:00 |
|
|
|
ad5d46ff0e
|
fixed shader creation and made plan for fixing switching scenes
|
2025-12-20 12:29:14 +01:00 |
|
|
|
bde20fbf01
|
improved architecture; made first steps to compiling shaders on engine startup and not JIT
|
2025-12-14 12:28:45 +01:00 |
|
|
|
739d2e8daf
|
prepared pipeline for enable the rendering of meshes
|
2025-12-06 19:48:52 +01:00 |
|
|
|
70769336b5
|
added code to generate a mesh to render; rendering not yet fully implemented
|
2025-11-21 22:09:18 +01:00 |
|
|
|
f2af90bcb0
|
ensured only one component per type can be present on a single entity
|
2025-11-08 14:33:01 +01:00 |
|
|
|
2f07a00173
|
improved ECS and added new render component
|
2025-11-08 11:33:07 +01:00 |
|
|
|
24cf84491f
|
finalised crude ECS. Should now be able to create custom logic that gets executed each frame without touching the Engine project
|
2025-09-08 20:46:59 +02:00 |
|
|
|
97207ab2a3
|
continued implementing ECS
|
2025-09-08 19:36:15 +02:00 |
|
|
|
161a166141
|
continuation of implementing ECS
|
2025-09-07 09:54:18 +02:00 |
|
|
|
94ca0f046a
|
fixed bug and "started" ECS
|
2025-09-06 11:31:10 +02:00 |
|
|
|
c8d588aeff
|
added ability to render a mesh
|
2025-09-01 20:26:10 +02:00 |
|
|
|
71430c7793
|
added shader, finished perspective camera and enabled keyboard support in the input class
|
2025-08-31 13:31:05 +02:00 |
|
|
|
54411da2f3
|
added input system and perspective camera
|
2025-08-30 12:05:05 +02:00 |
|
|
|
318091c337
|
added groundwork
|
2025-08-29 22:42:27 +02:00 |
|
|
|
e88fda41b2
|
Initial commit
|
2025-08-29 21:19:48 +02:00 |
|