• Joined on 2023-09-27
Daniel closed issue Daniel/Engine_silk.NET#4 2024-01-04 21:20:05 +01:00
Sphere resolution cannot be greater than 18
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-04 21:20:05 +01:00
551ae51b45 fix #4 Sphere can be rendered with normals now. Calculation fo normals is however not working
Daniel opened issue Daniel/Engine_silk.NET#4 2024-01-03 21:52:16 +01:00
Sphere resolution cannot be greater than 18
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-03 21:47:47 +01:00
d5f3a34a59 Mesh can now be rendered and therefore also the sphere
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-03 00:23:03 +01:00
cc3493627d another try at fixing the mesh class (maybe mesh class is not the problem after all?)
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-02 16:17:46 +01:00
049d8cff7e Fixed sonar qube errors
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-02 16:02:30 +01:00
cf14c9a79e Tried rendering the sphere without success
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-02 14:17:59 +01:00
8470304859 Updated Sphere generation
Daniel opened issue Daniel/Engine_silk.NET#3 2024-01-02 13:58:34 +01:00
Make component based
Daniel pushed to main at Daniel/Engine_silk.NET 2023-12-23 11:27:20 +01:00
cf6fb35eb2 updated mesh to also pass normals to shader
Daniel pushed to main at Daniel/Engine_silk.NET 2023-12-22 20:18:53 +01:00
3c598d57f3 Updated structure and took first steps for a better architecture
Daniel opened issue Daniel/Engine_silk.NET#2 2023-12-22 16:46:53 +01:00
Framework for mesh handeling
Daniel pushed to main at Daniel/Engine_silk.NET 2023-12-22 15:14:36 +01:00
4b681e8a94 failed trying to procedurally generate a cube sphere
Daniel opened issue Daniel/Engine#1 2023-11-16 10:09:53 +01:00
Debug object counter
Daniel pushed to main at Daniel/Engine_silk.NET 2023-11-13 11:46:32 +01:00
eff34ff950 added fixes for problems detected by sonarqube
Daniel created branch main in Daniel/Engine 2023-10-31 16:02:20 +01:00
Daniel pushed to main at Daniel/Engine 2023-10-31 16:02:20 +01:00
f5469d85e1 fixed error where I accidentally used the diffusemap as a specular map
da0815ac8b finished assimp chapter
725c8d8fa3 finished section "Lighting"
b6477b6617 updated shader to include code for multiple light sources
97a20a02b2 updated include directories
Compare 10 commits »
Daniel created repository Daniel/Engine 2023-10-31 15:58:05 +01:00
Daniel opened issue Daniel/Engine_silk.NET#1 2023-09-28 14:19:18 +02:00
Rework CICD
Daniel pushed to main at Daniel/Engine_silk.NET 2023-09-28 14:15:19 +02:00
5872f482fb updated cicd