• Joined on 2023-09-27
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-07 22:04:55 +01:00
ea60034a00 Improved quality of mapping points from cube to sphere
Daniel commented on issue Daniel/Engine_silk.NET#4 2024-01-04 21:24:47 +01:00
Sphere resolution cannot be greater than 18

The error was not the resolution of the sphere but that the Array passed was greater than the data actually in it, which seemed to throw the error. It didn't happen since I actually fill the array…

Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-04 21:20:05 +01:00
551ae51b45 fix #4 Sphere can be rendered with normals now. Calculation fo normals is however not working
Daniel closed issue Daniel/Engine_silk.NET#4 2024-01-04 21:20:05 +01:00
Sphere resolution cannot be greater than 18
Daniel opened issue Daniel/Engine_silk.NET#4 2024-01-03 21:52:16 +01:00
Sphere resolution cannot be greater than 18
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-03 21:47:47 +01:00
d5f3a34a59 Mesh can now be rendered and therefore also the sphere
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-03 00:23:03 +01:00
cc3493627d another try at fixing the mesh class (maybe mesh class is not the problem after all?)
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-02 16:17:46 +01:00
049d8cff7e Fixed sonar qube errors
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-02 16:02:30 +01:00
cf14c9a79e Tried rendering the sphere without success
Daniel pushed to main at Daniel/Engine_silk.NET 2024-01-02 14:17:59 +01:00
8470304859 Updated Sphere generation
Daniel opened issue Daniel/Engine_silk.NET#3 2024-01-02 13:58:34 +01:00
Make component based
Daniel pushed to main at Daniel/Engine_silk.NET 2023-12-23 11:27:20 +01:00
cf6fb35eb2 updated mesh to also pass normals to shader
Daniel pushed to main at Daniel/Engine_silk.NET 2023-12-22 20:18:53 +01:00
3c598d57f3 Updated structure and took first steps for a better architecture
Daniel opened issue Daniel/Engine_silk.NET#2 2023-12-22 16:46:53 +01:00
Framework for mesh handeling
Daniel pushed to main at Daniel/Engine_silk.NET 2023-12-22 15:14:36 +01:00
4b681e8a94 failed trying to procedurally generate a cube sphere
Daniel opened issue Daniel/Engine#1 2023-11-16 10:09:53 +01:00
Debug object counter
Daniel pushed to main at Daniel/Engine_silk.NET 2023-11-13 11:46:32 +01:00
eff34ff950 added fixes for problems detected by sonarqube
Daniel created branch main in Daniel/Engine 2023-10-31 16:02:20 +01:00
Daniel pushed to main at Daniel/Engine 2023-10-31 16:02:20 +01:00
f5469d85e1 fixed error where I accidentally used the diffusemap as a specular map
da0815ac8b finished assimp chapter
725c8d8fa3 finished section "Lighting"
b6477b6617 updated shader to include code for multiple light sources
97a20a02b2 updated include directories
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Daniel created repository Daniel/Engine 2023-10-31 15:58:05 +01:00